MZ1
@mz1
New Member
Joined: Feb 14, 2024
Topics: 169 / Replies: 649
Topic
Forum
Replies: 1
Views: 66
Reply
RE: Delete Mixdown from MIxer (BIPED)

There is no stright function, but if you delete all clips, then mixdown again, mixdown track will be removed.

1 year ago
Forum
Reply
RE: Loading max with custom UI from command line

The -c argument dosn’t work at all. You should setup so many thing to achieve your goal. create an custom ini file and set some settings before run, s…

1 year ago
Forum
Reply
RE: Write Slate Material Editor

Thank you for your response, actually my challange is undrstading of shader nodes in Max, how to iterate over nodes, inputs, outputs and links. someth…

1 year ago
Forum
Topic
Forum
Replies: 2
Views: 48
Reply
RE: Stop-FInish object creation. (SDK,C#)

ha ha, there is exactly core_interface.StopCreating();

1 year ago
Forum
Topic
Forum
Replies: 1
Views: 27
Topic
Forum
Replies: 0
Views: 37
Topic
1 year ago
Forum
Replies: 1
Views: 37
Topic
Forum
Replies: 1
Views: 27
Reply
RE: Rotate command (SDK,C#)

it seems final position has a little offset from what it should be. Do I have any problem in formula?

1 year ago
Forum
Reply
RE: Rotate command (SDK,C#)

Latest correction: com_node.Move(insert_time, tmAxis, pos1.DecreaseBy(pos2).DivideBy(2), false, true, 0, false);

1 year ago
Forum
Reply
RE: Rotate command (SDK,C#)

I figure it out where is my mistake, I should make the world matrix correctly: IMatrix3 tmAxis = global_interface.Matrix3.Create(); …

1 year ago
Forum
Reply
RE: Rotate command (SDK,C#)

let say I have a biped and I want to change position1 and rotation1 to position2 and rotation2 using Move and Rotate command: IPoint3 pos…

1 year ago
Forum
Reply
RE: Rotate command (SDK,C#)

Aha! I just confiused with the “const Quat& val”. OK, that is rotation pivot somehow.

1 year ago
Forum
Page 2 / 55