There is no stright function, but if you delete all clips, then mixdown again, mixdown track will be removed.
The -c argument dosn’t work at all. You should setup so many thing to achieve your goal. create an custom ini file and set some settings before run, s…
Thank you for your response, actually my challange is undrstading of shader nodes in Max, how to iterate over nodes, inputs, outputs and links. someth…
ha ha, there is exactly core_interface.StopCreating();
it seems final position has a little offset from what it should be. Do I have any problem in formula?
Latest correction: com_node.Move(insert_time, tmAxis, pos1.DecreaseBy(pos2).DivideBy(2), false, true, 0, false);
I figure it out where is my mistake, I should make the world matrix correctly: IMatrix3 tmAxis = global_interface.Matrix3.Create(); …
let say I have a biped and I want to change position1 and rotation1 to position2 and rotation2 using Move and Rotate command: IPoint3 pos…
Aha! I just confiused with the “const Quat& val”. OK, that is rotation pivot somehow.