I heard that for this we need raycast functionality, which is not implemented in the OSL yet.
Yea! works very well, And I also found another spline stuffs, for example spline normalize which helps to morph two splines with different knots.
I’m looking for an editable, animatable shape boolean solution.It seems Max 2020 added this functionality!
sdk has many difficulty for me, Do you know any maxscript,dotnet,MCG method?
Yea, composite is super slow.
for i = custAttributes.count rootscene to 1 by -1 do custAttributes.delete rootscene i
getsavepath has “initialDir” argument.
nice! Thank You!
denisT: viewport.GetCamera() != cam0 And this is my version: ( delete objects cam1 = Freecamera() cam2 = Freecamera() cam1.pos = [100,100,10…
But my question still remained. Why SetCamera will stop the playback? while actionMan.executeAction 0 “40068” – Views: Camera View will not?
Brilliant! as always Denis!
So, where this function comes from? vpt.SetViewCamera(camnode);
Well, I’m looking for the function itself. What happen when the viewport will change to the camera view?