MZ1
@mz1
New Member
Joined: Feb 14, 2024
Topics: 169 / Replies: 649
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RE: Mask Shader

I heard that for this we need raycast functionality, which is not implemented in the OSL yet.

5 years ago
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RE: Mask Shader

Yea! works very well, And I also found another spline stuffs, for example spline normalize which helps to morph two splines with different knots.

5 years ago
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RE: Mask Shader

I’m looking for an editable, animatable shape boolean solution.It seems Max 2020 added this functionality!

5 years ago
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RE: Mask Shader

sdk has many difficulty for me, Do you know any maxscript,dotnet,MCG method?

5 years ago
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RE: Mask Shader

Yea, composite is super slow.

5 years ago
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5 years ago
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Replies: 9
Views: 149
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RE: How to remove "SimpleFaceData"?

for i = custAttributes.count rootscene to 1 by -1 do custAttributes.delete rootscene i

5 years ago
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RE: getSavePath location in the .ini file

getsavepath has “initialDir” argument.

5 years ago
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5 years ago
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RE: viewport.setCamera – playback

denisT: viewport.GetCamera() != cam0 And this is my version: ( delete objects cam1 = Freecamera() cam2 = Freecamera() cam1.pos = [100,100,10…

5 years ago
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RE: viewport.setCamera – playback

But my question still remained. Why SetCamera will stop the playback? while actionMan.executeAction 0 “40068” – Views: Camera View will not?

5 years ago
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RE: viewport.setCamera – playback

Brilliant! as always Denis!

5 years ago
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RE: viewport.setCamera – playback

So, where this function comes from? vpt.SetViewCamera(camnode);

5 years ago
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RE: viewport.setCamera – playback

Well, I’m looking for the function itself. What happen when the viewport will change to the camera view?

5 years ago
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