MZ1
@mz1
New Member
Joined: Feb 14, 2024
Topics: 169 / Replies: 649
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RE: Animating IsHidden

What about replacing base object with empty object? Do we have an empty baseobject?

4 years ago
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RE: Animating IsHidden

I did that before by scaling xform, but the only way that framerate will increase is to hide the object.

4 years ago
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Replies: 64
Views: 195
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RE: Lookat with offset

Actually they are not same as the case you’ve created. Please take a look at this picture: Lets call them arms, arm lengths are not the same in mos…

4 years ago
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RE: Lookat with offset

Sorry, I think I should explain my question more. This is the device I want to rig: Forsus.jpg1400x700 72.3 KB Forsus appliance is just example o…

4 years ago
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RE: Lookat with offset

denisT: #1 red and green pipes should be used with LookAt constraints along their long side direction (needs extra target). #2 red pipe is a child …

4 years ago
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Replies: 10
Views: 44
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RE: UV Link

denisT: RefTargMonitor Cool, I didn’t know “RefTargMonitor” usage!

4 years ago
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RE: UV Link

Great, thank you!

4 years ago
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RE: UV Link

Sorry I don’t get your answer, would you please post working solution?

4 years ago
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4 years ago
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Replies: 8
Views: 29
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RE: Biped Scale

This is my first try to make animatable height: ( customAttribute = attributes CustomParameters ( parameters Param_Main rollout:Rol_Main ( B…

4 years ago
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RE: Biped Scale

It would be next phase to make it permanent, but I think we should first solve height subanim. I will do some tests on that…

4 years ago
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RE: Biped Scale

Then we should add it to the spinner changed event, Which I’m not sure it is faster this way…

4 years ago
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RE: Biped Scale

No need to reset anything, I just insert the dummy between linked objects and biped. Then I will link them back again. Then I will delete dummies: t…

4 years ago
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