No, I didn’t tested performance yet. do you have any advice for this? I’m trying to create a pose importer-exporter.
Yes! that’s it. And I tried another function from SDK, seems to work: public static class TestClass { static IGlobal globalInterface = GlobalInte…
sorry this always return the shapeboolean node itself, not the target objects.
SetOperandName works just fine, But it’s difficult for me to get the operands (objects) list, would you please describe it more?
I’m using 2021, but this is the documentation: added in 2019:
Why you need to check the node material in modifyMesh event?
Yea! and this is proper way to create Image Sequence Player with WPF (I’m not implemented multithread things) global wpfWindow ( if wpfWindow != und…
for j in assemblies do params.ReferencedAssemblies.Add (dotnet.loadassembly j).Location brilliant! This is the best method to add references!
The best approach would be to use built-in WPF animation system to swap images.
I do it like this: fn CreateImageSource fileName = ( src = dotNetObject “System.Windows.Media.Imaging.BitmapImage” src.BeginInit() src.UriSource =…
my bad, Yes, it’s work. But is this the only way? If we delete the object, maps will be deleted automatically. I need a permanent method.