MZ1
@mz1
New Member
Joined: Feb 14, 2024
Topics: 169 / Replies: 649
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RE: BlendMatrix

No, I didn’t tested performance yet. do you have any advice for this? I’m trying to create a pose importer-exporter.

3 years ago
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RE: BlendMatrix

Yes! that’s it. And I tried another function from SDK, seems to work: public static class TestClass { static IGlobal globalInterface = GlobalInte…

3 years ago
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3 years ago
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Replies: 21
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RE: Shape Boolean operands name update

sorry this always return the shapeboolean node itself, not the target objects.

4 years ago
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RE: Shape Boolean operands name update

SetOperandName works just fine, But it’s difficult for me to get the operands (objects) list, would you please describe it more?

4 years ago
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RE: Shape Boolean operands name update

I’m using 2021, but this is the documentation: added in 2019:

4 years ago
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RE: Applying material within SimpleMeshMod

Why you need to check the node material in modifyMesh event?

4 years ago
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RE: MAXScript: How to create layered .NET window in Windows Forms

Yea! and this is proper way to create Image Sequence Player with WPF (I’m not implemented multithread things) global wpfWindow ( if wpfWindow != und…

4 years ago
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RE: MAXScript: How to create layered .NET window in Windows Forms

for j in assemblies do params.ReferencedAssemblies.Add (dotnet.loadassembly j).Location brilliant! This is the best method to add references!

4 years ago
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RE: MAXScript: How to create layered .NET window in Windows Forms

The best approach would be to use built-in WPF animation system to swap images.

4 years ago
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RE: MAXScript: How to create layered .NET window in Windows Forms

I do it like this: fn CreateImageSource fileName = ( src = dotNetObject “System.Windows.Media.Imaging.BitmapImage” src.BeginInit() src.UriSource =…

4 years ago
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RE: Resource Collector – Scripted plugin

my bad, Yes, it’s work. But is this the only way? If we delete the object, maps will be deleted automatically. I need a permanent method.

4 years ago
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