MZ1
@mz1
New Member
Joined: Feb 14, 2024
Topics: 169 / Replies: 649
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RE: SDK-C# Set transform controller value

@Swordslayer may you help us?

3 years ago
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RE: SDK-C# Set transform controller value

It will crash in C# also: object setXFormPacket = globalInterface.SetXFormPacket.Create(matrix,globalInterface.Matrix3.Create()); …

3 years ago
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RE: SDK-C# Set transform controller value

I can’t convert this to the C# code, Would you explain why we should use this?

3 years ago
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RE: SDK-C# Set transform controller value

I want to save and load a pose for the entire rig, it may be biped or cat or max bones. SetNodeTM works globally, I need the local one. I’m just wonde…

3 years ago
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Replies: 35
Views: 140
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RE: Convert data to string (C#)

My tool is a Pose Library. So I will save all transform data of all parts of the rigged character, plus other subanim data. And loading function with …

3 years ago
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RE: Convert data to string (C#)

I guess (not compared) saving each row would be more efficient, what you think?

3 years ago
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Replies: 7
Views: 28
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RE: BlendMatrix

Your code use second method of interpolation which is more correct, right? from wiki // Imprecise method, which does not guarantee v = v1 when t = 1…

3 years ago
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RE: BlendMatrix

The problem came from other part of my code. now is working correctly. Thanks! (used MultiplyBy instead of Multiply)

3 years ago
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RE: BlendMatrix

Thank you @denisT , This is C# version: private readonly static IGlobal globalInterface = GlobalInterface.Instance; IMatrix3 BlendMatrix(IMatrix3 tm0…

3 years ago
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RE: BlendMatrix

Why I should change the variables? Sorry, I don’t get your point. I just want to make sure the code that I found in the SDK is the best code to conver…

3 years ago
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RE: BlendMatrix

of course , This is common in Computer Graphic!

3 years ago
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RE: BlendMatrix

The link is broken.

3 years ago
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