@Swordslayer may you help us?
It will crash in C# also: object setXFormPacket = globalInterface.SetXFormPacket.Create(matrix,globalInterface.Matrix3.Create()); …
I can’t convert this to the C# code, Would you explain why we should use this?
I want to save and load a pose for the entire rig, it may be biped or cat or max bones. SetNodeTM works globally, I need the local one. I’m just wonde…
My tool is a Pose Library. So I will save all transform data of all parts of the rigged character, plus other subanim data. And loading function with …
I guess (not compared) saving each row would be more efficient, what you think?
Your code use second method of interpolation which is more correct, right? from wiki // Imprecise method, which does not guarantee v = v1 when t = 1…
The problem came from other part of my code. now is working correctly. Thanks! (used MultiplyBy instead of Multiply)
Thank you @denisT , This is C# version: private readonly static IGlobal globalInterface = GlobalInterface.Instance; IMatrix3 BlendMatrix(IMatrix3 tm0…
Why I should change the variables? Sorry, I don’t get your point. I just want to make sure the code that I found in the SDK is the best code to conver…
of course , This is common in Computer Graphic!
The link is broken.