colorpicker theColor “Material Color:” color:[0,0,0] model:true EDIT: The model parameter set to “true” will prevent the viewports from updating unti…
I know it’s been a while since I posted another update. Just wanted to say that project is still alive. I have implemented the adhesion and collision…
Thank you very much! I will add you to the credits in the documentation.
Adhesion to geometry is not implemented yet. I’m faced with how to best implement this feature. Will have to write some C++ using the SDK, but then I …
Hi everyone, “Everything’s Vine 0.6-Beta” is released. This release marks several changes to the script, but most importantly it now generates leave…
Sure, you can use a Point helper, Spline, or Geometry to root locations. You can’t use more then one point helper, but you could use the vertices on g…
Thanks dellis, The new “Material ID” parameter will allow you to define how many IDs are created. If you assign the value 5, then leafs will randomly…
Hi, I am about 75% finished the generation of the leaves, but don’t want to publish the next beta release until it’s correct. The UV texturing isn’t …
Sorry, but I think you need at least Max 7 to run the script.
When you run the script it will auto-create the macro in your UI/macroscripts folder. I recommend that you copy the script to the UI/macroscripts fold…
Thanks for the link. I understand. When you have something else posted. Let us know. I don’t think it’s fair to ask people to install software just t…
I downloaded the video, but it won’t play. Do you have a QuickTime version?
lol! Those are great. I would like to use “Everything’s Vine”! Also Vine Farmer, and Vine Gardener are also great names! I have completed the adhesio…
@dellis -> thanks for the texture maps! I have started work on the leaf generator. @drdubosc -> that’s a cool name.
Ok! I think I got a lot done today. [left] new rollup “Configuration” holds config properties for the script. There are three checkboxs. You can n…