munkybutt
@munkybutt
New Member
Joined: Feb 14, 2024
Topics: 6 / Replies: 50
Topic
Forum
Replies: 5
Views: 17
Reply
RE: Pymxs version of $.material

from pymxs import runtime as mxRt material = mxRt.Selection[0].Material print(material)

5 years ago
Forum
Reply
RE: Strange behaviour with the LoadAnimation method

The first thing I would recommend is printing out all the nodes in objects in your event handler, to confirm there is not something weird going on the…

5 years ago
Forum
Reply
RE: Strange behaviour with the LoadAnimation method

The animation save and load is very very fussy. As you have saved off data for a specific set of objects, it would seem you need to try and load it ba…

5 years ago
Forum
Reply
RE: Copy weight table

Mesh to bone or bone to mesh, either way that is a dependency loop if the mesh is already skinned to the bone. This is not just a limitation in max, b…

5 years ago
Forum
Reply
RE: Import FBX from Windows

I am not sure on the specifics of how you would do it in c#, but I have written code in python to communicate with an existing max instance, sending i…

5 years ago
Forum
Reply
RE: Copy weight table

Out of interest, what game engine is it? The problem with hiearchachly linking a mesh to the root of the hierarchy it is skinned to is you will end u…

5 years ago
Forum
Reply
RE: Copy weight table

What ever game engine you’re using that requires the root to be a child of the skinned mesh is probably not worth using. If you want to continue down…

5 years ago
Forum
Reply
RE: Copy weight table

Why would you need to link the root to the mesh, which is skinned to the root? Seems more a case of you are trying to solve your problem incorrectly.

5 years ago
Forum
Reply
RE: Help for a script

got a chance to actually test it out: DotNet.LoadAssembly “System.IO.Compression” zip = DotNetClass “System.IO.Compression.ZipFile” result = zip.Extr…

5 years ago
Forum
Reply
RE: Help for a script

You can try and use dotNet: docs.microsoft.com ZipFile.ExtractToDirectory Method (System.IO.Compression) Extracts all the files…

5 years ago
Forum
Reply
RE: Spline vertex weld

It’s all in the documentation: setKnotSelection -shape -spline_index_integer -knot_index_array -keep: boolean weldSpline -splineShape node -toleranc…

5 years ago
Forum
Reply
RE: ~!Need Help!~ For Writing Configuration/INI/Store/Remember/Note default files

It’s 2017 help, but should be the same from then onwards:

5 years ago
Forum
Reply
RE: How To Create Light with selection set in the Include list

Get the selection set called “FOX” using the documentation I linked. Create your light. Set the selection set as the property: Untested as I am on my…

5 years ago
Forum
Reply
RE: How To Create Light with selection set in the Include list

Find the objects in the selection set and add them via the normal functionality. You can iterate over a selection set the same as a normal array

5 years ago
Forum
Page 2 / 4