mstarktv
@mstarktv
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Joined: Feb 15, 2024
Topics: 2 / Replies: 6
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RE: Distance Conditional in a For Loop (Lights On/Off)

Okay I’m going to look through all of these because most of it is way above my skill level as of now. However, I did make this simple change and it wo…

11 years ago
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RE: Distance Conditional in a For Loop (Lights On/Off)

Perfect, this is super helpful. You also indirectly answered another question I had – which was putting the lights into an array and testing those lig…

11 years ago
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RE: Distance Conditional in a For Loop (Lights On/Off)

Ah, just to understand. It’s because I already told the loop that I will be using the $omni* objects, so I can just use the “o” because it knows what …

11 years ago
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RE: Distance Conditional in a For Loop (Lights On/Off)

Thanks John! Right now, just a single frame. This isn’t even for anything specific, I’m just trying to throw out random things to practice to get a go…

11 years ago
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RE: FumeFX Add Lights

For the code: <boolean>AddLight <node>nodeAdds a light It would be something like the following: $.AddLight $Omni001 I hope that helps…

11 years ago
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RE: FumeFX Add Lights

Thanks for the reply! I tried adding this to the script but I kept getting errors. The pickbutton in my script is to select a FumeFX container not a l…

11 years ago
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11 years ago
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Replies: 4
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