thanks Bobo! As always, great advice that works like a charm! thanks PiXeL_MoNKeY for the idea… that was my work-around at first but as soon as I ma…
the easiest way will be to use bitarrays, which use the form of #{} for your steps: make a bitarray with the edges you want. For example : first…
instead of checking if it is ParticleNew, you could assign an arbitrary number to each particle when it is born: you will first need to make sure you…
hi, you can try this: select (for obj in objects where (intersects MyCtrl obj) collect obj) It works very well for your picture. However, it works …
Hi, sorry I realize this is a late reply, but you would probably have more luck using this script on particles. With separate boxes, each individual …
Thanks for the quick reply! That’s just what I needed.
i think you are looking for this: obj = getNodeByName a obj.material = MeditMaterials[7]
hi ZeBoxx2, thanks for the reply. I tried your code in a blank scene and it worked fine on the first go. But then I deleted the volume select and ad…
Thanks everyone for the responses. JHN, those are some great tricks you shared! I will definitely start using some things like that. I am certainly…
thanks for the quick reply. On the plus side, it doesn’t seem to delete the last line after the rollout anymore. :shrug: