Thank you both for helping me understand the whole topic better! When I said “note the number inside the face – .x, .y, .z”, I REALLY meant the comp…
theId = (random 1 1000) as string execute (“when transform theObject change id:#”+theId + ” do doSomething()”) Nice trick But I want to have a …
Thank you, I can assign a variable with a random generated name by local theID = ((random 1 1000) as string) as name But when I want to use the vari…
Thank you, Bobo! This is not what I expected, but it helped me a lot. I have no experiences with C++ but I’m sure I will find a solution with MaxScrip…
You can only edit a mesh at the base level, or partially using the Edit_Poly modifier. This seems strange because most of the modifiers change the o…
Well, the only solution would to first convert to object to a Poly Object, I guess… That’s not very smart because all the construction history will be…
Now I’m confused because ther eis no Edit_Poly modifier in Version 6. But the script has to be compatible with 3d max 6… Basically I try to implement …
I would use a plugin that accepts more than 2 mouse clicks. Then I would stop the tool using #stop when the tool has completed the exit condition is t…
You can start a tool by calling startTool <tool_name> There is also a method called stopTool() but it didn’t work when I tried it in one of my…
Thanks, Bobo. This is even easier and need less code – and it works, too.