MrPingouin
@mrpingouin
New Member
Joined: Feb 14, 2024
Topics: 5 / Replies: 57
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RE: Maxscript Documentation Generator

The little useless update of tonight, a muuuch better css style.

12 years ago
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RE: Maxscript Documentation Generator

grabjacket: The generated html doesn’t link to the source however, it links to itself. This work as an html link, it’ll work if you place your so…

12 years ago
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RE: Maxscript Documentation Generator

Eventually. It could be as an option in the command line (it’s the second lexical analysis that would change). For now I’m focusing on the prospecti…

12 years ago
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RE: Maxscript Documentation Generator

Ok guyz. Here’s a first build. You’ll find in the package either an executable file “MaxscriptDoc.exe”, or the sources. If you want to run it usin…

12 years ago
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RE: Maxscript Documentation Generator

I would say it’s mostly a question of practice. The main problem in my opinion is when the regexp syntax is not the same between languages. If I rem…

12 years ago
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RE: Maxscript Documentation Generator

Update. I have the parameters and their optional default value. The link to the source code is here too. I have to define the workflow behind this (…

12 years ago
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RE: Maxscript Documentation Generator

grabjacket: One question: why not develop this in dotnet and maxscript? That way you could generate the docs directly from within maxscript. I wa…

12 years ago
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Replies: 21
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RE: mergeMaxFile nodes to array

Ahaha, denisT, you’re killing me ! Everytime I read you I find a function I’ve never heard before

12 years ago
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RE: mergeMaxFile nodes to array

Hey nice one guplik, this one is really easily readable.

12 years ago
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RE: Store scripted plugins and functions in a scene!

What I think would be the ultimate solution would be to develop this into a sort of compile and execute IDE… In fact, in this case you would not have …

12 years ago
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RE: Store scripted plugins and functions in a scene!

I don’t know… Something makes me think you’re dealing with dark forces here. It’s not that it wouldn’t work, it’s more about… how it’s implemented. …

12 years ago
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RE: Store scripted plugins and functions in a scene!

I don’t get the point. What happens in case of evolution of the tool ? For example, you want to create a tool that would be able to batch-process yo…

12 years ago
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RE: Python + MXS

You shouldn’t have to do any of this. For example, 3dsmax 2015 is provided with python 2.7 (c:\program files\autodesk\3dsmax 2015\python). Then for …

12 years ago
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RE: script converting from blender to max

What are you trying to export ? geometry ? if yes, have you considered exporting to .obj format, and import it from max ?

13 years ago
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