You can get the swivel handle target position using t he bone’s position and then gets virtual plane normal between between them. Then all you need to…
You could do a button to keys everything rather than select everything and ask the animator to keys everything afterwards
nvm, solution found.
no worries that was already fixed when I posted as i sad this was an easy fix
Cool, didnt really need the ball tho but getting rid of it was quick easy anyway. Thanks for the tip. The box is pretty sensible tho, i’ll try to slo…
Thanks, but that’s not what I want to achieve. I dont want the tracks the be frozen and store a 0 position/rotation. I want to snap an object on an …
ok thank you, i’ll look for it asap
sadly thats not gonna work as the button needs to be over a picture, i’ll do some research later today
Works like a charm I think I was missing the integration.elementhost thing Thanks you. One little thing though is there a way to have the white part…
ok so I’m trying to integrate the ball fn into a standard rollout ( got rid of the window creation stuff) So i can be able to call it and create circu…
wow thanks for that snippet, I was trying to use xaml code format feel kinda ashamed now.
so far i’ve been unable to do anything good witg wpf yet anyother leads?