Here is a code snippit for turning off and on Vert colors from a tool that I wrote awhile ago. Hope it helps . – ( If selection.count != 1 or super…
Seems like you should be able to scale the uv channel by-1 in whatever axis you want to flip.
Thanks for the replys. I think I will have to open the groups up to do what I need. Pen, I am mainly a Max guy but I am aware of how other progams l…
I did see that. But it was not getting me what i was looking for. I think groups are a little quirky in Max, or at least my understanding of them is w…
I have a script that should do this you will need to change .ase to .stl – it will use the stl export setting that you last used. Files will be in th…
<– here is a swaper that I wrote awhile ago. Used this as a cheat to add modifiers to my UVs.
Here is one that I wrote for fun after seeing this post, it adjusts the FallOff Size by percentage, wich I though would be more useful no matter what …
I wrote a script that exports each selected object, should be able to modify it to save each… JeeWiz (Just-Export-Each-WIZard) – Dumps all the sele…
Have you tried the “Assign Vertex Colors” in the utilities panel? That is what I used to use for baking lighting into the vertexes, never tried with r…
I am not sure if you could script this but lately I have been using Pro Booleans for doing shapemerges… Takes a little more work but the results are m…
I made one that lets you turn your uvs editable poly and vise versa… does not work very well and its really simple. I will be going back to fix likel…
If I remember right one of the max script tutorials talks about how to flatten on Z. Might be useful as a learning tool.