I was unable to repro this bug when I switch from a bone to a geo bone.
Klvnk I tried your method and seemed like it was getting the bounds rather than the face area like Serejah stated. I ended up making a copy of the me…
I ended up using volume select modifier to get what I needed. Still would be interested in a clearer solution.
There is a setting in the “Render Setup” – “Common Properties” – “Every Nth Frame:” Here you can have the render other frame by setting the spinner t…
This might be a better place to look.
I usually save as a 16bit tif when doing height map work.
I made a tool to do the same thing awhile back, and I used polyop.setMapVert not sure if it is faster than polyop.setVertColor but maybe worth a try (…
I had to do something like this awhile ago, and I ended up appending via script the info (gloss map in your case) into the exported file after it was …
Did something like this awhile ago, different reasons though. Get the texture path as a string. Change the last three string characters from tga to …
Got it, thanks!
Hey Andrew, thanks for the info and link, I will check it out. Nice bumping into you here, take care and thanks again.