mrapelje
@mrapelje
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Joined: Feb 15, 2024
Topics: 22 / Replies: 52
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RE: Bone not getting added to skin

I was unable to repro this bug when I switch from a bone to a geo bone.

3 years ago
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Replies: 1
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RE: Get UV face's area

Klvnk I tried your method and seemed like it was getting the bounds rather than the face area like Serejah stated. I ended up making a copy of the me…

5 years ago
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Replies: 4
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RE: get the color of the diffuse map at a specific vertex

I ended up using volume select modifier to get what I needed. Still would be interested in a clearer solution.

7 years ago
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RE: render on two's

There is a setting in the “Render Setup” – “Common Properties” – “Every Nth Frame:” Here you can have the render other frame by setting the spinner t…

8 years ago
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RE: Work for coder

This might be a better place to look.

8 years ago
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RE: Saving 32 Bit/Channel RGBA BMP

I usually save as a 16bit tif when doing height map work.

9 years ago
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RE: ZBrush Polypaint importer

I made a tool to do the same thing awhile back, and I used polyop.setMapVert not sure if it is faster than polyop.setVertColor but maybe worth a try (…

10 years ago
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RE: OBJ Exporter – Glossiness

I had to do something like this awhile ago, and I ended up appending via script the info (gloss map in your case) into the exported file after it was …

10 years ago
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RE: replace bitmap file type

Did something like this awhile ago, different reasons though. Get the texture path as a string. Change the last three string characters from tga to …

10 years ago
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10 years ago
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Replies: 2
Views: 11
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RE: Python, Importing Max Plus (max 2015)

Hey Andrew, thanks for the info and link, I will check it out. Nice bumping into you here, take care and thanks again.

10 years ago
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