Moosley
@moosley
New Member
Joined: Feb 15, 2024
Topics: 13 / Replies: 90
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RE: How to preserve SO selections after mesh change??

This is true, verts that are added start at the highest index. I wrote a little door cutting script which used this method. For some reason though t…

20 years ago
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RE: CgTalk Maxscript Challenge 008: "BACK TO BASICS: Bitmap to Planes"

Hi! It didn’t seem to work right away, I think you may need to make B2P_orig a global variable… Or at least it worked when I tried that :), apart fr…

20 years ago
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RE: Flocking alignment to surface

Have you tried using intersectRayEx() ?

20 years ago
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RE: Returning used and unused smoothing groups.

SMG = #() all_SMG = #{1..32} as array obj = selection[1] for f = 1 to (polyop.getnumfaces obj) do ( if (polyop.getFaceSmoothGroup obj f != 0)…

20 years ago
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RE: CGTALK MAXSCRIPT CHALLENGE – Topics and Suggestions

jonahhawk: I would dearly love to have a tool to slice or trim Polies using other Polyies as a the cutting edge. even if the polies don’t intersect,…

20 years ago
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RE: How do you find the max/min of an selection?

Hi! You could probably do it with something like this: — Get selections and stuff theObject = selection[1] faceSel = polyop.GetFaceSelection …

20 years ago
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RE: How do you find the max/min of an selection?

I have written a script that does something similar, except it will slice into even chunks (say 1m x 1m for example). You may find it will behave str…

20 years ago
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RE: Slice

Ah Ha! Figured it, the poly it was trying to test was an infinetly small amount out, and Max was rounding… So although the values displayed were equ…

20 years ago
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RE: Slice

A little digging about I found a useful bit of code (from bobo I think?) in the reference, which I have adapted slightly: fn getAlignMatrix face = (…

20 years ago
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20 years ago
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