Have you set your renderer to Mental Ray before baking ?
Compositing bitmaps in Maxscript is slow, I’ve written a couple of functions which scale and composite bitmaps but they are slow on the larger maps. …
ha ha, oh yeah nice spot on the typos! Just knocked it up in 5 mins locally here and cut’n’pasted into the post, looks like I missed a couple of vari…
neat, I like it! Thanks!
Try this fn RoundToIncrement valfloat valIncrement = ( result = 0.0 ratio = valfloat/valIncrement as float modDir = (mod ratio…
One way might be to test for the intersection of the bounding spheres of your two objects, something like: pPos = particle position oPos = obj.cente…
Hi! Pretty much the same thing as d3coy said I use them to store massive amounts of face, vert and material data (including arrays of structs withi…
You should just jump in and start trying to do stuff, that’s the way I learned, by thinkning, ‘I wonder if there’s a quicker way to do what i’m doing’…
Alternativley, create 2 rollout objects: one pick button and one normal button on top of each other then simply hide or unhide each one depending on t…
Also, objects have a .center property so you can use [obj.center.x, obj.center.y, obj.min.z] to get the objects center bottom.
something like: objSel = for o in objects where matchpattern o.name pattern:(“*”+editBox.text+”*”) collect o if (queryBox “Unhide Hidden Objects?”…
Well I work in the games industry, so I guess that’s kind of a virtual playground
Yes you should be able to do that… I’ve written a tool which handles the rendering of ambient occlusion and shadow maps on objects using render to te…
You could possibly write a script to fracture an object using a texture, then use reactor to animate it…