MoonDoggie
@moondoggie
New Member
Joined: Feb 15, 2024
Topics: 22 / Replies: 242
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RE: Always Prompt for Save Overwrite?

DaveWortley: Well that works but doesn’t help you when you go File – Save instead. I’m sure everyone can recall a moment when they’ve gone to click …

16 years ago
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RE: <Bitmaptexture>.filename doesn't get bitmap

Maybe my relink-bitmaps script would help? -Colin

17 years ago
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RE: MXS Game Of Life

that is really cool, I just read all about it on wikipedia.

17 years ago
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RE: Don't you just love it when….

So true; peronsally, I like to get faster at minesweeper and my world’s toughest game skills are impressive. -Colin

17 years ago
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17 years ago
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RE: Pre-Render Callback Halting for user input

Thanks Kram! Many thanks, works great. If the user decides to halt rendering entirely is there a way I can stop the rendering from taking place on t…

17 years ago
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Replies: 7
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RE: HowTo move Edge or Vertices in a EditMesh Modifier ?

Here’s what I could find in 5minutes, doubt it’ll help but maybe. ( b = box() em = Edit_Mesh() max modify mode addmodifier b em setEdgeSelection b …

17 years ago
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RE: HowTo move Edge or Vertices in a EditMesh Modifier ?

I’m not sure actually, I’ll have to take a look later and see if I can figure it out. Sorry for the no replies.

17 years ago
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RE: Delete polys that are too close

All good men named Colin.

17 years ago
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RE: Delete polys that are too close

I understand, I just had that problem too with a script of mine. What I did was store the original face in the first member of an array local face…

17 years ago
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RE: Delete polys that are too close

for f = 1 to facecount do ( for g = f+1 to facecount do (append distancearray ( distance facearray[f] facearray[g])) ) This doesn’t make sense at …

17 years ago
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RE: Detach and Topology

You could in essence “redraw” the mesh from scratch by creating the verts and polys and then create your own association between indexes.

17 years ago
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RE: Searching for Callbacks..

Assuming you are storing all of your scene callbacks in the variable array “callbacks” If there isn’t a variable array “callbacks” obviously it won’…

17 years ago
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RE: Searching for Callbacks..

Assuming you are storing all of your scene callbacks in the variable array “callbacks” for x = 1 to callbacks.count do ( if (matchPattern (callb…

17 years ago
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