DaveWortley: Well that works but doesn’t help you when you go File – Save instead. I’m sure everyone can recall a moment when they’ve gone to click …
Maybe my relink-bitmaps script would help? -Colin
that is really cool, I just read all about it on wikipedia.
So true; peronsally, I like to get faster at minesweeper and my world’s toughest game skills are impressive. -Colin
Def, thanks Zeboxx2!
Thanks Kram! Many thanks, works great. If the user decides to halt rendering entirely is there a way I can stop the rendering from taking place on t…
Here’s what I could find in 5minutes, doubt it’ll help but maybe. ( b = box() em = Edit_Mesh() max modify mode addmodifier b em setEdgeSelection b …
I’m not sure actually, I’ll have to take a look later and see if I can figure it out. Sorry for the no replies.
All good men named Colin.
I understand, I just had that problem too with a script of mine. What I did was store the original face in the first member of an array local face…
for f = 1 to facecount do ( for g = f+1 to facecount do (append distancearray ( distance facearray[f] facearray[g])) ) This doesn’t make sense at …
You could in essence “redraw” the mesh from scratch by creating the verts and polys and then create your own association between indexes.
Assuming you are storing all of your scene callbacks in the variable array “callbacks” If there isn’t a variable array “callbacks” obviously it won’…
Assuming you are storing all of your scene callbacks in the variable array “callbacks” for x = 1 to callbacks.count do ( if (matchPattern (callb…