MoonDoggie
@moondoggie
New Member
Joined: Feb 15, 2024
Topics: 22 / Replies: 242
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RE: Baking Texture Issue

when calling bakeMap, do you need to specify a filename as well instead of just C:\?

16 years ago
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RE: problems with my script (dynamic UI etc.)

There is nothing wrong with using global variables in code. It is simply not feasible to pass variables to all functions based on a checkbox, listbox…

16 years ago
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RE: problems with my script (dynamic UI etc.)

as already stated, you need to declare all of your functions and rollouts globally above all the code for it to evaulate correctly the first time.

16 years ago
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RE: accessing edit mesh modifier methods

the edit_mesh modifer is very limited in access, best to use edit_poly

16 years ago
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RE: Unresolved XRefs – Still existsing??

hey shane, try creating a dummy scene by deleting all the objects in the xref giving you errors, and xref scene it into a brand new max and try the BB…

16 years ago
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RE: Struct problem

ah ok thanks!

16 years ago
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RE: Struct problem

Why are there commas after the lines? Remove them.

16 years ago
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RE: Q: list of textures in a scene

If you need all the maps in a material loop through the .maps array searching if they are classof BitmapTexture.

16 years ago
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RE: Bring Back the Toolbars!

ctrl-x is by default expert mode… it’s handy.

16 years ago
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RE: Delete Empty Layers

yes, because when you delete a layer while going through them then your layermanager.count changes to minus 1… So it will error out because it will b…

16 years ago
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RE: Help with script please

Always glad to help! Keep posting.

16 years ago
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RE: Help with script please

I don’t quite understand the problem but I can help optimize your code also put code in [ code ] brackets for easier reading and the try()catch() shou…

16 years ago
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RE: Checksums & Removing dupe scene materials

I’ll error-check it in a bit when I get some time and let you know.

16 years ago
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RE: Checksums & Removing dupe scene materials

It appears to be working correctly, however I do get this run-time error, at first glance at a missing bitmap or something that exists in the scene. …

16 years ago
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