–Create Rollout try destroyDialog drop_text_test catch () global theItems = #(“”, “opt1”, “opt2”, “opt3”, “opt4”) rollout drop_text_test “Drop_D…
make an edittext and a combobox to do this easily
mytest.txt #height 20 #hsegs 3 #radius 50 f = openFile “c:\\mytest.txt” skipToString f “#height” h = readValue f seek f 0 skipToString …
You may be approaching your problem the wrong way. using the functions: skipToString <binstream> “stringtofind” seek <binstream> 0 – t…
excellent, I was having the very same problem earlier, I will do some more tests when I get a break today. Thanks for bouncing some ideas with me Gra…
you could loop through SceneMaterials instead of each object, would be much quicker methinks EDIT: scratch that Why scratch that just curious, loop…
Here is my code for cleaning up architectural materials fn cleanMaterials theType = ( local theMats = getClassInstances theType local newMat =…
updated with the correct working code no prob, I’ve never used shellLaunch before, handy stuff.
case scmod.state of ( 1: Videomode = 0 2: Videomode = 1 3: Videomode = 2 default: Videomode = 0 ) case binn…
true, and certainly worth mentioning. Many thanks.
In the above example there is no need for a structure and you accomplish the same thing.
global rlt_main rcmenu1 ( // access rollouts with rlt_name.rlt_element like // rlt_main.btn_Press.width = 200 ) rcmenu2 ( ) rlt_main ( button btn_…
for i in array do (…) i will hold the values of what is in the array for i = 1 to array.count (…) i holds the index of the count so you could refer…
fn returnForwardSlashPath thePath = ( local newPath = thePath if (classOf thePath) == String then ( for i = 1 to thePath.count do ( if (s…