Thanks for great help:grinning:
This is exactly what I am looking for,thanks for great help!!
t = teapot() t.inode.handle Seems work,thanks for help!
So is there a better way to get an object’s unique ID?
JonAdkins: Each node in the scene has a unique handle, you can get it like this: $test.handle Here’s the documentation on this: On a side-note, …
I tried ,how can I let the merged object’s position replacing the current one that need to be replaced?For example,if I have 5 objects below will be …
Just tested,it worked like a charm!Thanks a lot!
Thanks too much,it worked,more information about this is goes here,hope this can help anyone that like me:
Unfortunately,I got an error after tried too many times ,anyone know how to fix?
Thanks for great help,that’s what I need!:bowdown: