mobeen
@mobeen
New Member
Joined: Feb 15, 2024
Topics: 4 / Replies: 47
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RE: Export UV texture

There may be some problem in your openGL loader. How are your loading it???

19 years ago
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RE: Export UV texture

This is how i did my uv export. Assuming that pMesh is a pointer to a mesh/poly object for i=1 to pMesh.numfaces do ( local tIndices = (getTVFace…

19 years ago
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RE: Export VertColor

countag: yes i thought to that too but i dont know how to get the wirecolor i know to set wirecolor but to get >< there is no command like : …

19 years ago
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RE: Export VertColor

Do u mean the current viewport color, if so use wirecolor property. Thanks Mobeen

19 years ago
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RE: Scaling plane by camera distance

From what u have mentioned here, you will need to assign an expression controller on the plane’s scale property. Do this, Go to graph editors >&gt…

19 years ago
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RE: Animation speed of different objects

solar_system2006: i tried it and it is workin!! one more question, how can I make the animation continuous in a smooth motion. im rotating 2 sphere…

19 years ago
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RE: Animation speed of different objects

Bobo is absolutely right try it out yourself do this. Create two boxes select both and press animate move to the last frame and change the position o…

19 years ago
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RE: HELP: Selecting meshes (simple problem)

I think there are two cases here If you want to select multiple meshes in the same scene. use select $mesh* if you are sure that the mesh names s…

19 years ago
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RE: Spacepathdeform question ???

no it does not work b/c the dummy object does not have any vertices and the worldspacepath deform modifies vertices. I got this answer from the discre…

19 years ago
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RE: maxscript and AEC Ext. Wall

Hello there, Just make sure that the property you are looking for is read/write. Moreover see if there are any set* functions for the AEC object in th…

19 years ago
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RE: maxscript and AEC Ext. Wall

The only problem that i see is here $.height = spn3.value This statement will work on the first selected item. you are running the for loop correct…

19 years ago
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RE: How to stop pickPoint()?

You can disable the second button and enable it as soon as the user gives the first point. For example youo create the ui like this button b1 “Firs…

19 years ago
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RE: Spacewarp modified geometry

Thanx Bobo for the info Mobeen

19 years ago
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RE: Spacewarp modified geometry

Thanx Georg I did per frame snapshot and it worked. Although this is a workaround but why doesn’t it work out without the snapshot??? Mobeen

19 years ago
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