They may be employing some optimzations by turning on only necessary items and turing off those not required.
Try something like this fn GetChildren node = ( if ( node != undefined ) do ( if(node.children>0) then ( –Now get children (if …
Try this max file summary Hope this helps Mobeen
Try this meshop.setVertColor $.mesh 0 #{1..$.mesh.numverts} (color 128 128 128) To get the vertices having a certain color try this meshop.getVe…
From the look of it you are trying to add something which has been evaluated first by the maxscript interpretor resulting in the “ok” string. Try to p…
You are causing an infinite recursion here which exhausts max call stack and thats why it quits. Try to alter your logic of recursion such that there …
Have u tried lowering the interval of timer to something less than 1 second (by default it is 1 seconds). Your renders maybe taking all of the time. …
I was unable to find any maxscript interface but there are macros fo this thing try this actionMan.executeAction 0 “50048” — Tools: Material Edito…
_stev_: [color=white]Does anyone know of a workaround?[/color] Sure Make a clone of the original object without any modifier. Apply the modifie…
As far as I know there ain’t such functionality for a button however drag drop is available for treeview and listview activex controls. Why don’t you …
Are you sure that the multimat is a valid reference to a multimaterial? Try this it worked for me assuming that the first material is a multimaterial …
You can do so by two ways using callbacks using timers Here is the sample script simply draw some spheres and see it work. Tested in 3dsmax5 so it …
Sure you can render region using this render fromframe:0 toframe:100 rendertype:#region region:#(10,10,110,110) This line creates a render from fra…
The difference is that of a compiled and interpreted code. Maxscript code is interpreted by the maxscript compiler whereas the C++ code is compiled th…
Yep put your function in a .ms file and place it into MAX_ROOT\scripts\startup directory.