Relying on node names is (as you’ve discovered) a chancy proposition at the best of times. You might be interested in taking a look at User-Defined p…
I have, it makes almost no measurable difference with undo on or off, there might be a small difference on a sufficiently large number of iterations, …
Thanks for taking the time Denis! Yeah your findings seem to match mine pretty well, it is simply a limitation in the FBX importer and how fast it’ll…
Alright, attached one (zipped) file below. Thanks!
I could, but they’re just simple geometries, 1-3 editable meshes exported as an FBX file. Do you think it’s related to the FBX files? I suspected the …
Thanks everyone for your suggestions, I suppose using a multimaterial or otherwise manipulating the material might be the easiest way to go about it….
In the end, I went another route, that seemed simpler – deceptively so, in fact! I created a .bat file, with the following content: @echo off echo …
Sounds interesting! I’ll look into what Pjanssen posted. Like Paul I’ve been doing a few things with pulling data down, and setting values in a databa…
I’m storing the value at the current frame only. However, it seems I can’t use the simple route of storing the transform only, since it includes posit…
I follow the procedure eek suggested, using savedTransform = (node.transform*inverse mainShape.transform) to save the value, and then using node.tr…
Hmm well it’s setting the values correctly, but I seem to be having some issues with how it interpolates between two poses – even if those are identic…