So, peer face maping means that every face has own 3 texture verts. It’s simple to do, genarally maping isn’t difficult if you have knowledge of map v…
It looks like light is attached to camera (in single light mode) EDIT You just say that :rolleyes: So, code that returns transform matrix of current…
Thanks DavidM!
“Rotation order” no means just order of the values. So that I say before is correct. In max we have ZYX rotation order. It means the X rotation axis …
My bad… so I need ZYX order.
Try this: $.material.diffusetexture = bitmap:(openBitmap “C:\3ds Max 2010 64\Maps\seafloor.dds”) To use image from file you have to load it to get…
@lo How did you do it?
Here is image that represents position of all data sets: “The names of individual data tiles refer to the longitude and latitude of the lower-left (…
I no found more extendend looping function than this you can use with ui, so it means you will have to do: collect all selected edges clear selection …
Use global variables. They are accessable from every script. Add this at begining of your script(s): if( MY_SCRIPT_VAR1 == undefined ) then — globa…
I didn’t check, but maybe encrypted scripts no prints in the listener?
I wrote this function: function getMapVerts object channel = — return array of map IDs coresponding to mesh verts ( if( meshOp.getMapSupport objec…
You code isn’t finished, but I tried gues what you was thinking about and I created this: for i=1 to (wGroups.count-1) do ( group = wGroups[i] …