MiranDMC
@mirandmc
New Member
Joined: Feb 14, 2024
Topics: 21 / Replies: 69
Reply
RE: Vertex Normals Problem.

I also has lot of problems during writing my exporter. Here is function I wrote for collecting normals. It returns arrays of normals for each face. S…

14 years ago
Forum
Reply
RE: What is your script for life? 😉

10 nop 20 GoTo 10 I’m rather lazy

14 years ago
Forum
Reply
RE: Can't create fast split/crack algorithm

I wanted use meshop.detach before but I was afraid of losing node properties. But I already applying reset X form, so only property I have to transfer…

14 years ago
Forum
Reply
RE: Can't create fast split/crack algorithm

[CENSORED WORDS HERE] It still throwing the exception when copying. Now I have no idea how to do it:banghead:

14 years ago
Forum
Reply
RE: Can't create fast split/crack algorithm

It seems memory problem. After some changes it gives me “out of memory” error dialog. It works when new objects are deleted soon after delete the fac…

14 years ago
Forum
Reply
RE: Can't create fast split/crack algorithm

I created relay simple script that has same problem: convertToMesh $ copies = #() for i=1 to 3000 do ( local c = copy $ c.pos = ran…

14 years ago
Forum
Reply
RE: Can't create fast split/crack algorithm

Um it crashing also with mesh, but on larger objects than with poly. I using max 2010 I have no idea for that. I will mess wit garbage collecting. ED…

14 years ago
Forum
Reply
RE: Can't create fast split/crack algorithm

You code won’t works for me. It throws “unknown system exception” (in middle of process O.o) at line: newObject = copy object –clone the object B…

14 years ago
Forum
Topic
Forum
Replies: 18
Views: 13
Topic
Forum
Replies: 0
Views: 11
Reply
RE: separate polygons that are next to each other in groups !?

Look for function like getFacesByEdge, that will tell you what faces sharing given edge.

14 years ago
Forum
Reply
RE: 2D arrays?

You say new_stuff is an array. So you can’t do call like that new_stuff(). It’s reserved for functions calling. I’m nt sure you can insert array ins…

14 years ago
Forum
Reply
RE: 2D arrays?

First create you 2d array, and then you can append new elemtents: A = #( #(), #() ) — create array with twoo arrays inside append A[1] (getcurrents…

14 years ago
Forum
Reply
RE: Area selection

Hmm This method is viewport relative. I need rather to create selecting bounding box in scene 3d space. I hope to avoid checking center position of ea…

14 years ago
Forum
Topic
14 years ago
Forum
Replies: 2
Views: 13
Page 3 / 6