I also has lot of problems during writing my exporter. Here is function I wrote for collecting normals. It returns arrays of normals for each face. S…
10 nop 20 GoTo 10 Iâm rather lazy
I wanted use meshop.detach before but I was afraid of losing node properties. But I already applying reset X form, so only property I have to transfer…
[CENSORED WORDS HERE] It still throwing the exception when copying. Now I have no idea how to do it:banghead:
It seems memory problem. After some changes it gives me âout of memoryâ error dialog. It works when new objects are deleted soon after delete the fac…
I created relay simple script that has same problem: convertToMesh $ copies = #() for i=1 to 3000 do ( local c = copy $ c.pos = ran…
Um it crashing also with mesh, but on larger objects than with poly. I using max 2010 I have no idea for that. I will mess wit garbage collecting. ED…
You code wonât works for me. It throws âunknown system exceptionâ (in middle of process O.o) at line: newObject = copy object –clone the object B…
Look for function like getFacesByEdge, that will tell you what faces sharing given edge.
You say new_stuff is an array. So you canât do call like that new_stuff(). Itâs reserved for functions calling. Iâm nt sure you can insert array ins…
First create you 2d array, and then you can append new elemtents: A = #( #(), #() ) — create array with twoo arrays inside append A[1] (getcurrents…
Hmm This method is viewport relative. I need rather to create selecting bounding box in scene 3d space. I hope to avoid checking center position of ea…