Just looked at various threads about transform matrices, and math. I clearly have a lot more to learn before I can do anything there. This is the bi…
denisT: in coordsys local is the right way for applying rotation. but if you want to do it with math it’s a rotation of transform matrix in its own …
No worries. The fact that I am horrendously confused is making it hard to write a clear description. Let me try again. Lets say you have 3 objects …
I was avoiding using bones, because this is primarily a mechanical engineering/controls project, so there are already steel frame “bones”. After figh…
How brilliant! We need to start a sister chapter based out of Melbourne, Australia
Thanks for all the advice. Sounds like some animation short courses, or private tutoring/mentoring is in order. Wish there was more available here i…
yes, they are sitting over top of each other. Is that a problem? I’ve worked around it for now by just using the world value, as the object I’m exp…
yep… here lies a pretty shitty one (but getting better)
Thanks again. I’m working though some more logical and flexible linking of helpers now, and will try another test scene tomorrow to see if it works a…
mainly by linking thinks incorrectly, or inheriting things one shouldn’t. I.e. you move a helper and all of a sudden all the bits of the arm start s…
Thanks guys, the guidance is greatly appreciated! One of the main reasons I can’t consider biped or CAT is because the animation is being used to dri…