what about something like this: in a 3rd helper node, apply a look at constraint with two targets set at the objects you wish to rotate around each o…
You’re right, In general use it makes absolutely no difference… Hence my comment about it being pedantic. All it does is introduces a temporal bias of…
I.E. using your 0.01s sample rate s.AddTarget #v0 target[#transform][#position] offset:-0.005s s.AddTarget #v1 target[#transform][#position] offset:0…
…assuming you don’t need to align second and third derivatives of P/T
depending on how pedantic you feel you might want to try to offset +/- from the current time, otherwise the speed is derived 1/2 time sample in the fu…
I sadly have lots of speed and accel controllers in my scenes for safety verification. (and jerk, and tension, and line crossing, and point in poly, e…
Good idea making a plugin of it! I really need to get into that more. I used to use float_Scripts for my speed and acceleration calculations, but hav…
PLC – Programmable logic controller. In our case, Siemens Industrial Automation stuff.
Thanks Paul Sounds like scripting a solution is the right way to go anyway, and I’m not missing anything obvious. As a side note: I currently serial…
I recently looked into at it, as I’m looking for some other methods to get animation data into our PLC based control system. (besides our own format) …
makes sense for initial set up. How about later on, once you have useful animation in both files, and need to be non-destructive? Previously I’ve pu…
That’s simpler. I assumed you couldn’t do that to something that’s been bound to a value with the ui: property for some reason… Thanks!