looks like if it modify things to objXRefMgr.MergeXRefItemsIntoScene obj.baseObject and objXRefMgr.MergeXRefItemsIntoScene obj.baseObject.controlle…
I hadn’t thought of that! Worked a treat. Makes sense now that I think about it. Cheers Mikie
Very cool! They need a little gold star emoticon I didn’t think you could do that, as point3D was listed as a ‘struct’ in the msdn help thingo.
Interesting Results… I always knew that I would need to port a large bulk of my code to c# before i would see any gains, but this little axample shows…
Cool, thanks for that! Saved a poop load more trial and error to get the syntax right! I’ll be quite interested to see if there is any percievable i…
Further to the above I found that If i loaded dotnet.loadassembly @“PresentationCore.dll” i could then… newPt3 = dotnetobject “System.Windows.Medi…
Awesome!! Did not know that.
We had the option of going with Maya before we went down this road, and sadly, the bank ballances and skills of most of our clients decided on 3ds max…
Yah, i feel your pain. All it would take is an expose TM that tracked multiple revolutions, and that would jive with how things work in general. qua…
yah, yea olde expose tms only seem to play <360…
You’re my new hero! Thanks very much. That Solves a lot of grief I was having. I assume this won’t work if the object’s rotation is coming from a d…