MikieK
@mikiek
New Member
Joined: Feb 15, 2024
Topics: 45 / Replies: 137
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RE: Xref Grief

looks like if it modify things to objXRefMgr.MergeXRefItemsIntoScene obj.baseObject and objXRefMgr.MergeXRefItemsIntoScene obj.baseObject.controlle…

15 years ago
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15 years ago
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RE: Calling C# methods including output parameters

I hadn’t thought of that! Worked a treat. Makes sense now that I think about it. Cheers Mikie

16 years ago
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RE: C# Value Conversion/Type Casting

Very cool! They need a little gold star emoticon I didn’t think you could do that, as point3D was listed as a ‘struct’ in the msdn help thingo.

16 years ago
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RE: C# Value Conversion/Type Casting

Interesting Results… I always knew that I would need to port a large bulk of my code to c# before i would see any gains, but this little axample shows…

16 years ago
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RE: C# Value Conversion/Type Casting

Cool, thanks for that! Saved a poop load more trial and error to get the syntax right! I’ll be quite interested to see if there is any percievable i…

16 years ago
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RE: C# Value Conversion/Type Casting

Further to the above I found that If i loaded dotnet.loadassembly @“PresentationCore.dll” i could then… newPt3 = dotnetobject “System.Windows.Medi…

16 years ago
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RE: retrieving rotation values > 360

Awesome!! Did not know that.

16 years ago
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RE: retrieving rotation values > 360

We had the option of going with Maya before we went down this road, and sadly, the bank ballances and skills of most of our clients decided on 3ds max…

16 years ago
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RE: retrieving rotation values > 360

Yah, i feel your pain. All it would take is an expose TM that tracked multiple revolutions, and that would jive with how things work in general. qua…

16 years ago
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RE: retrieving rotation values > 360

yah, yea olde expose tms only seem to play <360…

16 years ago
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RE: retrieving rotation values > 360

You’re my new hero! Thanks very much. That Solves a lot of grief I was having. I assume this won’t work if the object’s rotation is coming from a d…

16 years ago
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