Sadly that doesn’t seem to work when selecting subObjects…
Okie Dokie, so far seems to be a path constraint thing… this is what i’ve tested with (just whacked it in globally) and tried to make it as generic a…
Yah… I’m just a bit perplexed as to where it’s coming from… I’m making up some test functions now to see what’s going on… I’m trying to isolate the e…
To add to the confusion… in this case, $Axis_3.axisPosition is basically derrived from an object following a path constraint. it has animation keys …
converting to strings does evaluate as expected… It does add quite a bit to the overhead, and I was hoping to avoid it…
In a nutshell… source is a scene helper with a few CAs that assist in calculation refPos, payout, and trim are all either floats, or floatScripts. …
Have you looked at setting theSphere.rotation.x_rotation and theSphere.rotation.y_rotation directly? they are already euler, and might be a bit easie…
Hi Paul (I’m a huge fan of your work!) I wonder if a solution may exist where one effectively creates a ‘backup’ of the original spline when enteri…
Nicely done! I worked on 2D ‘gift wrapping’ code last year, and that was tough enough for my teeney little brain… I looked briefly at 3D, but seeing …
Well, the xrefs all seem to work fine, but on reloading the new file, All of the node references in my helper object script controllers fail… saying t…