MikieK
@mikiek
New Member
Joined: Feb 15, 2024
Topics: 45 / Replies: 137
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RE: stupid Debugging question

… if i delete the first index of custom attributes, then the error doesn’t show up on subsiquent loads… No idea why tho… I can’t see what is different…

15 years ago
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RE: stupid Debugging question

I’ve managed to establish that it’s not directly script related… it’s something my scripts end up doing to certain objects. When max later loads the…

15 years ago
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Views: 65
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RE: scripted custom attributes function access?

well maybe an after work drink or two at honey in south melbs then. seeing unkle tonight, but maybe next week?.. so random to run into someone from …

15 years ago
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RE: scripted custom attributes function access?

when i have my code writing hat on, i’m in vermont… otherwise i travel quite a bit… where abouts are you? fancy a pint?

15 years ago
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RE: scripted custom attributes function access?

If I get the gyst of your question… Where AttributeName is the name of your scripted attribute and rollout is what you called your rollout within you…

15 years ago
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RE: Open Curve editor – CA evaluations

… more info for anyone following along… I kept getting fairly random results with various combinations of replacing node references with constants, t…

15 years ago
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Replies: 1
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RE: Avoiding Max Modify Mode

That was the first thing I tried, but couldn’t find a syntax which worked. for instance replacing “Position” with “(in coordsys world Position)”… tha…

15 years ago
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RE: Avoiding Max Modify Mode

I ended up with the following… works in all scenarios for me, and is consistent with the rest of my plugin, as it’s mainly script controller based any…

15 years ago
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RE: Avoiding Max Modify Mode

Two things… Love the skin modifier, But i get a system exception if i try to add bones with the modify panel suspended… It’s still slightly faster the…

15 years ago
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RE: Avoiding Max Modify Mode

that works a treat as well! I’ll see which benchmarks faster and go wtih it Next time either of you are in Melbourne, the first round it on me

15 years ago
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RE: Avoiding Max Modify Mode

Holy Crap my world just changed!! That’s fantastic and way the frack easier then what i kobbled together from various forums! Gonna script something…

15 years ago
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RE: Avoiding Max Modify Mode

I’ve honestly never looked at skinning. Our use of 3ds max is more engineering, then anything else, so i’v never looked at anything to do with ‘skinn…

15 years ago
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