because the algorithm has no idea where to search… what faces have to be proceeded per ray[/QUOTE] Yah… I totally get that… I think I’m running on 25…
which says: “time:1 rays:1000 faces:2” one millisecond for 1000 calculations of a possible intersection of two faces[/QUOTE] Well… then this should b…
Highest takes precedence hopefully…
I was finding it quite a bit more awkward to implement, it needed a global initialization, update each frame as the mesh topology is animated (if I’m,…
It was fast, till I applied it a thousand times…
Well, it could be a surface, mesh, poly, primitive with modifiers, 3D text, etc. It’s fairly important for it to be flexible and work with different …
Cheers! That’s indeed useful
Well, this is one step closer… Limiting on value, and limiting on slope. Still stuck on next derivative down, change in slope… (i.e. to make sure the…
It’s similar to smoothing, but a little more complex. the limits are indeed like cut off frequency, but unless the slope of the line exceeds a certai…