MikeKelley
@mikekelley
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Joined: Feb 15, 2024
Topics: 8 / Replies: 32
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RE: Make objects face the viewport.. could use some help

This probably isn’t much help, but in the “old” days this kind of spinning around at times was due to a problem with gimbal lock (it was mostly a came…

18 years ago
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RE: Export animation to poser

As someone who is intimately familiar with the opposite direction (we use Poser for all our characters and have tried various attempts to get motion f…

18 years ago
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RE: Reading rotation keys

Thanks, guys. Turns out both of you are correct (and helpful). My problem was bigger than this and even with this information I was rather stuck but…

18 years ago
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Replies: 3
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RE: accessing biped footsteps…

Nevermind – as it turns out, I answered my own question. For the record (in case anyone does a search on this thread in the future after its closed) …

18 years ago
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RE: accessing biped footsteps…

Did you ever get an answer on this (obviously not here but perhaps somewhere…)? I need to be able to do the same thing and haven’t had much luck in w…

18 years ago
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RE: biped.setTransform

Thanks, yes indeed using just two Max bones will work correctly with Biped (although they also need to be aligned correctly with the biped head, but t…

19 years ago
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RE: biped.setTransform

First of all, I am aware you may be responding to the others on this thread and not to me – so I hope your script works for them (I did not intend to …

19 years ago
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RE: biped.setTransform

Forgive me for jumping in on this thread, but this is kind of what I’m trying to do. I don’t understand why doing this: rotcont = biped.getnode $ #h…

19 years ago
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