Mike_Pauza
@mike_pauza
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Joined: Feb 15, 2024
Topics: 4 / Replies: 9
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RE: Max Equivalent to LightWave's 1 point polygons?

Bobo: Your algorithm sounds like a better way (faster & more accurate) , but I’m almost done with mine so I’ll probably stick with it. I’m using…

19 years ago
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RE: Max Equivalent to LightWave's 1 point polygons?

Bobo: I forgot to ask, but your volume integration technique…it that a well known algorithm that provides an exact solution, or is it simply an appro…

19 years ago
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RE: Max Equivalent to LightWave's 1 point polygons?

c Bobo: Hehe. Just saw your script. Mine uses a Monte Carlo integration method to figure the volume (the volume of the bounding box times the fra…

19 years ago
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RE: Max Equivalent to LightWave's 1 point polygons?

I guess my assumption that LightWave terminology makes sense to everybody is a bad one. Say I have a single postion vector (for example (1,1,1) ) a…

19 years ago
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RE: Can MaxScript control every tool and parameter in Max?

I was thinking about pitching you on another publisher, but it sounds like your very happy with cg-academy.net. Good luck with your dvd. If I get th…

19 years ago
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RE: Can MaxScript control every tool and parameter in Max?

The DVD sounds great. Will this be published through cg-academy.net? -Mike

19 years ago
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RE: Can MaxScript control every tool and parameter in Max?

Thanks for the reply Bobo. It sounds like MAXScript is a lot more powerful than LScript even though they were developed in a similiar fashion. So …

19 years ago
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RE: Does MaxScript have standard Math programming tools???

Single precision is a bummer, but not a huge deal. I’m glad Max can numerical stuff though. Yeah, the particle example is too simple to be of any rea…

19 years ago
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RE: Does MaxScript have standard Math programming tools???

For example (in pseudocode) can you do something like this: variableA = 3.1415926178487 DOUBLE; What about something like this (pseudocode for a si…

19 years ago
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