Mika86
@mika86
New Member
Joined: Feb 15, 2024
Topics: 5 / Replies: 6
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RE: Object visible only in some viewports

Yes, I’m working with C++ SDK. Let me explain the problem: I have 4 image planes attached to cameras. I would like to setup each viewport to appropria…

9 years ago
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Replies: 4
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RE: Align Pivot to Object on node creation using C++ SDK

The thing I was looking for was Reference Coordinate System not a pivot (SetRefCoordSys function). But there is still a question: coordinate system ch…

9 years ago
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RE: setup texture & uv to PolyObject using max sdk

I’ve found solution. The main problem – i have’nt initialized texture faces Here is correct code TriObject *planeObj = CreateNewTriObject(); Mesh &a…

9 years ago
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RE: setup texture & uv to PolyObject using max sdk

In max sdk there is a howto VS solution with ObjImporter project which uses TriObject class. But unfortunately uvs was not created int this project to…

9 years ago
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RE: setup texture & uv to PolyObject using max sdk

Ok. We will focus only on max sdk implementation. Steps: Programmatically create geometry. Programmatically create uv coords for this geometry. Appl…

9 years ago
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RE: Directly setup transfom in INode

Sorry. I have found SetNodeTM function. But it’s strange that rotate function returns different result. Also, there is another problem. There is a max…

9 years ago
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Replies: 1
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