denisT: this is correct! we have to loop them all. Do you mean that this(fromt he original js code) // do not drill down further if there’s no …
Thank you. Also, we can exit the while loop when the currCell.data.z – bestCell.data.x < precision, otherwise the loop will continue with the rest …
I have to use this in your code bbox = ( struct bbox ( private FLT_MAX = 3.40282e+038, public bmin = FLT_MAX…
Thank you, Denis. Reading your code and using part of it I was able to fix mine. This is the difference, but it is essential: qsort cellQueue cellSort…
@Serejah, does the image you posted above is from the same code(polylabel) used inside 3ds max? I am not sure, but I think that the proper point has t…
Thank you. Tomorrow this will be the first think that I will do.
Yep. I have “converted” the original js code to maxscript. The image in my first post shows the result – not what I expect. But, I am pretty sure that…
There are few python implementation but in all of them the code is almost the same.
EditPolyMod.SetVert $.Edit_Poly #{1} [0,0,0] node:$ $.modifiers[#Edit_Poly].Commit()
polyop.setvert $ 1329 [x,y,z]
namesStrArr = for n i namesArr collect n as string
So, somewhere on version 2014 the big was introduced. Just checked on max 2022 – the problem exist.
I am using max2020 and the problem exist in it. If you have the same issue on max2014 then the reverse works the same on all max versions, but it not …
Yes, this is a solution. But the reverse <shape> <spline_index_integer> does not works as it should. In which version of 3ds Max you tes…