Branko, thank you! I need this for max9, but, unfortunately, max9 do not want to work with your code. The problem is: — Runtime error: Cannot resolv…
I meaned TransformLockFlags. It is a kind of manipulator. I started with scriptedManipulators, but with no success.
Thank you, Denis. This makes the code shorter and works as I want. I have some more questions can I use position constraint achive the result fro…
Thank you for this solution. I learned a lot from you in this thread. My script still not work as I want. The script: ( global rol_test try(de…
All objects are rotated at arbitrary angle. With when cosntruct the objects are moved correctly – they follow the selected object using its local X ax…
Is it possible position_xyz()/float_script() to work in local coordinates of the objects? The example below work only with world coordinates. If I rot…
Thank you.
If I want to constraint on XY axis the float_script() does not work, or I do not know how to use it.
Is this correct? ( global rol_test try(destroyDialog rol_test)catch() rollout rol_test “” ( local pXplus = undefined local pXminus = undefine…
Adding this seems to solve the problem(for now) posScript.addConstant “centerObjPosY” (centerObj.pos.y) posScript.addConstant “centerObjPosZ” (cen…
Another question. Why this code not work? ( global rol_test try(destroyDialog rol_test)catch() rollout rol_test “” ( local pXplus = undefi…
Denis, I will not use animation. I need to move one object and other to stay in the proper position depending of the movement. I tried with when trans…
lo, Denis, thank you. About this: I found in the forum that position_script() cannot be removed, once it is added to the Track The thread.