miauu
@miauu
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Joined: Feb 14, 2024
Topics: 122 / Replies: 1116
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RE: generate a bitmap and assign it to an object as diffuse

They can access the material in Scene Materials in the Material Editor.

12 years ago
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RE: generate a bitmap and assign it to an object as diffuse

[color=Silver]Use this as reference of how to assign a material to an object without affecting the Material Editor [/color] selection[1].material = …

12 years ago
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RE: How to find the verts that overlaps faces of the same mesh?

An edge crossing works as I want. A vert over face will not work in some cases. So I agree that an edge crossing edge is the right path to solve the …

12 years ago
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RE: How to find the verts that overlaps faces of the same mesh?

This is what i’ve got so far. For an object with 650 edges and 200 cross points the time to find the cross edges is 11 – 13 sec. How to speed up the …

12 years ago
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RE: How to find the verts that overlaps faces of the same mesh?

This also is possible situation. The verts can be over a face that is not a neighbor of this face. I want to start from somewhere. I was thinking to u…

12 years ago
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RE: Did you know that?

I tested the Denis code and it works with max9 and max2009.

12 years ago
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12 years ago
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RE: How to get full viewport's height

O forgot to rename one of the variables. Fixed. ( function GetVptSizeY = ( local curMaxVptSize = 0 curLayout = viewport.getLayout() if c…

12 years ago
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RE: How to get full viewport's height

( function GetVptSizeY = ( local curMaxVptSize = 0 curlay = viewport.getLayout() if curLayout != #layout_1 then ( actview = viewpo…

12 years ago
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RE: Import obj files problem

Denis, thank you. Now my script works properly.

12 years ago
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Replies: 2
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RE: Copy/Paste UV channels bug or…

Thank you Denis. It will works with max2010 and up, but this will not be a problem.

12 years ago
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RE: Copy/Paste UV channels bug or…

Yep. In this case the vert 18 and vert 19 are swapped. When I use box primitie converted to editable poly there is no problem. But spheres… Is there …

12 years ago
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Replies: 4
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