Search the forum. I think that DenisT and Lo has showed solution for this problem. You just have to find the proper thread.
For now this is the final result. It is scalled from bigger image.
If the used icon is in png format, then the transparency is used as alpha. By the way, which one is better?
In max2014 this line gives an error: bm = dotnetobject “System.Drawing.Bitmap” (getdir #ui + @”\Icons\Grips\width.png”) But, when I changed the path…
In the rollout titlebar? Is this possible with standard mxs rollout, or you use dotnet form?
It is a good idea to put my logo to all my scripts, that have UI(for now it is placed in one of my scripts). Just have to find the best place for the …
d t s ? Denis Trofimov Script/Signature/Special
Make sPath global, defined it once, skip the include part for this variable?
( sceneName = maxFilePath + maxFileName activeCam = getActiveCamera() if activeCam != undefined then ( activeCamName = activeCam.name resetMax…
The whole code must look like this: ( sceneName = maxFilePath + maxFileName activeCam = activeCam.name actionMan.executeAction 0 “40005” — File:…
The problem is not in 3ds Max. The problem is hou you uses the maxscript. Do you remember the thread where you asked about getting objects name and wh…
Why you want to load the merge the scene in new scene? 1 – use getactivecamera() to get the active camera. activeCam = getactivecamera() (if you wan…
When you merg the camera from another file use mergeMAXFile <filename_string> [] #select This way the camera, that you want to set as activ…
You calling the main function incorectly. local bodyMesh bodyMesh is undefined The main fn: grabObjs objs = ( objs = pickobject count:#multiple; )…
( –local vars local bodyMesh local cloakMesh –main func function GrabObjs = ( objs = pickObject count:#multiple ) bodyMesh = GrabObjs…