miauu
@miauu
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Joined: Feb 14, 2024
Topics: 122 / Replies: 1116
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RE: Edit spline to achieve certain result when using Path Constraint

You mean that I have to create matrix for each tangent and apply those matrices to the tangents?

11 years ago
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RE: Edit spline to achieve certain result when using Path Constraint

This is solution, but it will works with objects that is “modified” by the script. I want to modify the spline, so no matter how objects uses the spl…

11 years ago
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RE: what am i doing wrong?

You will have much nicer image if you use renderMap … filter:on

11 years ago
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11 years ago
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RE: MXS coding standards: UI (detailed)

My votes: Sometimes(not most of the times) #Client of my tool makes concept of UI for me #I try to make my own original design for UI

11 years ago
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RE: MXS coding standards: fn vs function

I always use “function” and all of my function names starts with capital letter. All of my variables starts with small letter. So, the same as grabjac…

11 years ago
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RE: Convert Units turned Off when importing.

I’ve solve the problem using UIAccessors the same day I asked for easier solution.

11 years ago
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RE: Convert Units turned Off when importing.

Thank you. I need, when Max starts, the Convert Units to be Off. The fight begins.

11 years ago
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Replies: 4
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RE: Listbox height: access question

The same is for multilistbox. Multiplying by 16, 17 or 18 will solve the problem.

11 years ago
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RE: Listbox height: access question

I know that .height have to be set in pixels. For editText control, in the maxscritp help file, you can read about its height property this: If an…

11 years ago
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RE: Listbox height: access question

Your syntax is wrong. Use this: lxb_scripts.height = your value

11 years ago
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RE: new usericons path what do you guys think?

Check the attached image. The userIcons folder is in AppData\Local\Autodesk\3dsMax\2015 – 64bit\ENU Nothing is moved.

11 years ago
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RE: verts setVert eat all RAM for big mesh

How much are the vertices on your scene? Can you upload it? The polyop.SetVert can be used to set the position of all verts at once, not per vertex, w…

11 years ago
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