1, 2 – for drawing on viewport check this. 3 – only with dotNet. In the forum there are several exmples of how to achieve that. Try to find them.
Find and download TexTools. Unzip the mzp installer and look at the ms files. You will find how th get the position of a UVW vertex and how to move it…
( p01 = [0,0,0] p02 = [100,0,0] dir = normalize (p02 – p01) offsetObj01 = 20 offsetObj02 = -20 obj01 = sphere radius:10 obj02 = sphere radi…
Is good, but some of the attached objects will be rotated without changing their position some of the objects will be scaled, but not rotated when t…
The 1000 objects must be attached to 1000 faces. When a face is moved, the attached object must move with it. denisT: using callbacks is wrong…
It works. Thank you. But, the [0,0,0] will move the attached object to the world [0,0,0] when the miauuRefObj is deleted. I want it to stay in place. …
This not works: ( objToAttach = $Teapot001 curO = $Plane001 script_controller = objToAttach.pos.controller = position_script () script_controlle…
( case getCommandPanelTaskMode() of ( #create: (setCommandPanelTaskMode #modify) #modify: (setCommandPanelTaskMode #create) ) )
Clanker: But why does it work only with the rollout ? Because maxscript timer can be created only in rollout. If you use dotnet timer you can avo…
How to remove the transform_script, so the object can be moved freely in the scene?
Thank you both of you. With Denis addition the teapot behaves just like I want.