denisT: if we work with a single face it is much faster to use polyop.getfaceverts. the polyop.getvertsusingface might be many times slower than pol…
Hi, Denis and Heppy New Year. Outline not move faces in the way he wants or I will learn something new.
I move verts because there is no command that move faces. There is a move command, but it works with selection of objects, verts, faces, which slows d…
taktak3: [0,0,IncrementNum*n] This is for moving faces: ( if selection.count == 1 do ( selObj = selection[1] if classOf selObj == Editable…
aaandres: You must read deeper the CGTalk forum! Thank you. With all the problems with the new UI reading deeper is a hard task.
Here is the link for the new spline: Accuracy of 0,01 is enough for me.
Yes, in this particular situation it makes it slower. But I have tested it with a spline with length 553 295 units. FixedDist = 300, numSubSeg= 100 – …
I have added this to the code, and for now it works without any issues: numSubSeg = (curveLength selection[1] / fixedDist) as integer It not gives th…
@Serejah, I have the same problem with your code as Andres have – the cursor goes mad. Andres, thank you. While I was at work i think that I can use…
Hi, aaandres. Using a circle was my first idea, but finding the intersection between a circle and a “bezier” spline… I have a dirty solution for this…
Yes. Thank you.
denisT: – do sorting for nodes to have the consistent naming (we will sort by creation order) In which situation the print geometry or print obje…
( ( fileName = (getFilenameFile maxFilename) allGeomObjsArr = geometry as array if allGeomObjsArr.count == 1 then ( allGeomObjsArr[1].name…