I can’t understand this part `and each part can create a new array with its own name` ( for i = 1 to 10 do box() arr01 = objects as array half…
Maybe the problem is because the “editable poly data” has to be updated, so next time when you create new faces MAX has to update data for all existin…
When I execute the code the objects are not the same(one face is deleted). When i execute the code line by line the objects are the same(one edge is r…
In AutoCAD export as DWG without moving the objects near 0,0,0. In 3ds Max use a script to import the dwg file. When the file is imported the script w…
AEI: em = Editable_Mesh() obj = $Plane_001 newmesh = em + obj It looks good in the viewport, but when the object is rendered, as Klvnk showed, …
What do you mean?
New question – is it possible to force the object to use those normals instead of to reset them?
But how the Edit Normals modifier know in which direction to turn the normals when the Reset button is pressed. In my case the selected normals are fl…
Klvnk: hat’s the way the actual faces are arranged. the object has it’s normals specified in the other direction. Add an edit normals mod and reset…
Try with this: on btn_reflSubdivs pressed do –Set the reflection subdivs number ( case rdoScale.state of ( 1: for i in scenematerials do fl_…