Usually in C# you check if an object is of a given type by using the ‘is’ operator if (obj is MyObject) { }
Here you go thanks to Mr. Diggins:
Are you aware of this? I had high hopes for Maxsharp, which looked a lot more what i would expect from a .net-API. Basically it`s a wrapper around the…
Ok, im sorry but it doesnt work in 2014/MentalRay either. I thought it did, but i were wrong. You need Bobo`s trick to make it work, set a keyframe fo…
Did you take a look into the Attach Light example in the sample scenes? Because it`s working just fine with mental ray and scanline. Well,at least her…
Get Object from node and then the TriObject from it, perhaps?
Thanks to Mr. Gunn, you can get something similar here:
Why not start here: and here:
You really didn’t get it, don’t you? Well, nevermind…
Nope. It`s just that people are so obsessed with the CAT-System that every available resource of the dev-team goes into fixing it.
Like i said, i never had a problem with link-contraint. Could it be something with your scene setup? I found another nice tutorial from Autodesk: D…
You don`t have to use a script for that and the link-contraint is working just fine. Everything is exposed in the 3dsmax UI. Take a look at this tutor…
Just guessing but: masterStateSet.Children must be an Array or List. So you are accessing it by an index, something like: masterStateSet.Children[i]…
There is nothing ‘magical’ going on with C++.
spacefrog: that somehow sounds true for the Max internal WPF controls too. Like the ribbon, QAT and a bunch of other things … You sure it`s the …