Biped always had it`s own ‘Skin Pose Mode’ in the form of the ‘Figure Mode’ located at the Motion-Panel->Biped rollout.
You might look at Physx Painter As for Renderer agnositc material description, this is what the new Physical Material is all about.
Doesn`t crash on 2017 Sp2+Windows10. Tried it for almost 10 minutes.
Did you never use Snaps in all those years? Just turn on Snaps->Face,Vertex, Edge. edit: Ahh, sorry didn`t see this was in the Maxscript/SDK forum…
Or…you could just use the new anim constraints that came with 3dsamx2016 SP1. Maybe you should inspect those 2 compounds: GetRayToSurfaceIntersecti…
1st example is using .Net+3rdparty lib for calculating and im sure Rayfires Voronoi modifier is written as a native C++ plugin. Not sure if you can ge…
Managed Memory Heap from using .Net code. Don`t use the task manager for measuring it.
There are some interesting things happening around the .Net platform lately: Next Gen JIT Compiler: SIMD for .Net Native compilation through C++ …
Just use the import-option in 3dsmax? .step is supported+a bunch of CATIA File-Formats. Not sure about this 3dxml-format though.
The arguments against MCG here would apply for all Graph-editors, Pflow, Shader-FX, ICE and so one. One might argue that a Pflow language would be fas…
From my understanding they implemented a new compiler/language on top of the .net-framework. So it might spit out msil code that gets compiled to nat…
Wouldn`t this an ideal candidate for parallelization through TPL?
Your script works for me. But of course it takes a lot of RAM. convertToPoly: ~13GB RAM convertToMesh: ~8GB RAM
Sorry, just saw that you already know about this:
Hmm, isn`t 3dsmax2015 shipping with PySide already? There is even an examplein the help-docs: