denisT: are you really going to win with this numbers? Hehe , nop , maybe next time
denisT: 1,000,000… not 100,000 yep , here is version 2… fn getRandomNumbers a b = ( local start = timeStamp() local fpath = (GetDir #export…
–Hi Denis how are you –I like you idea! Here’s my attempt fn getRandomNumbers a b = ( –collect all numbers local nums = #{a..b} as array –def…
denisT: much easier is to draw the balls per pixel than keep the constant size in any view… Hi Denis Good idea, but how to do it? I’m not muc…
Kickflipkid687: What would this be used for, out of curiosity? You still with 2K Czech by the way? Mafia 2 was pretty sweet, but I wish so much of…
Almost done, but need some adjustments Any help will be appreciated :wavey: ( struct ZOOM_DATA (obj, dist1, dist2) ZD = ZOOM_DATA() ZD.obj …
( sp = sphere radius:10 fn createCallback = ( if not isValidNode sp do return false local zoom_factor = getScreenScaleFactor sp.po…
Hi In max script reference search for : Scripted Shape Plug-ins
Hi Enrico, thanks for your help. I tried different formats , but nothing changed. It is to slow Here is modified script from max help. ( global…
Hi Denis It was only a try to make a realtime 3D painter for max9 . But sems is imposible to display diffuse texture on model during drawing witho…
:wise: ok I give up… mission impossible :argh: Bitmaptexture Bitmap:(bitmap 10 10) — Runtime error: Assignment failed, the bitmap should be save…
…maybe a example can explain better what Im’ trying to do ? plugin material MyMaterial name:”VFB_BitmapMaterial” classID:#(0x69fedc0d, 0x7c79a4d…