Ok, but just speaking for just the IPhysicalCamera class. All of the functions within that class are Get, there are no Set functions for it. Are you s…
Thanks, I have found all the things I need Although, I have a small issues. Everything in IPhysicalCamera are all Get functions, so how would you set…
Hi, I had the same sort of issue for detaching by elements. Which is all in this thread ! Hope this helps
Hi, Sorry about the confusion. I agree, all the doc’s say to use the interface one, although, when I do, it comes back with no missing files … I’m not…
Hi, Ok, but doesn’t that limit me to the 24 Mtls I can have within the mtleditor ?? As I want to get all the missing maps within the scene. Sorry, I m…
Ok, I got it working with the Nodes, although, its super slow and only picks up missing mtl on nodes (so in some scenes its missing some/all missing m…
Sorry, I just didn’t have time to post it up yesterday ^^ The code is below: PolyObject* firstobj = PolyObjectFromNode(node, t); node->SetObject…
Never mind, found it out
Ok, I have got it working and it works even better than I thought it would although, it is super slow. Trying to attach 750 Objects takes about 1 min…