Mekamea
@mekamea
New Member
Joined: Feb 15, 2024
Topics: 67 / Replies: 114
Topic
9 years ago
Forum
Replies: 2
Views: 13
Reply
RE: SDK SimpleObject2 Display No Mesh ?

Ahh Sweet, I thought I had tried the ivalid.SetEmpty(), but maybe not. I shall give a go Thanks for all your help guys

9 years ago
Forum
Topic
Forum
Replies: 5
Views: 17
Reply
RE: Rotate Object Around line

Ahh Thank you so much !!! Works perfectly

9 years ago
Forum
Topic
Forum
Replies: 3
Views: 19
Reply
RE: Hide rollout in object or mod plugin SDK

I know it can be done easily using a IRollWindow, as you can just set the rollouts and remove them when needed. Although, to use this, you will need a…

9 years ago
Forum
Topic
Forum
Replies: 1
Views: 15
Topic
Forum
Replies: 0
Views: 11
Reply
RE: SDK GetObjectTM from SimpleObject2

Ahhh, that works perfectly for what I need at the moment. Thank you. I understand what you guys are saying about instances and it definitely made me t…

9 years ago
Forum
Reply
RE: SDK GetObjectTM from SimpleObject2

Haha Right xD I’m need the Plugin’s Node transformation for the BuildMesh. I have other nodes that need to attach to the Mesh, but need to stay within…

9 years ago
Forum
Reply
RE: SDK GetObjectTM from SimpleObject2

Ahh ok, that would explain that then. Sorry, I’ll try and explain what I’m trying to do. Within my SimpleObject2 Plugin, I have to get the node as I n…

9 years ago
Forum
Reply
RE: SDK GetObjectTM from SimpleObject2

Ok, I have found a way to do it. Although, it causes a lot of issues if I merge this plugin into a new scene. So looking at the Display function to ge…

9 years ago
Forum
Topic
Forum
Replies: 17
Views: 54
Topic
Forum
Replies: 0
Views: 14
Reply
RE: SDK InterpCurve3D

Thanks, worked perfectly

9 years ago
Forum
Page 4 / 13