Make an empty Matrix3 and then use the Rotate functions. Matrix3 TempMat(1); TempMat.RotateX(DegToRad(35)); TempMat.RotateY(DegToRad(25)); T…
Right, I have tried making a new project and using mrGeomShaderObject from the HowTo as a base for my plugin, and I’m still can’t render. I also found…
Thanks Denis, it worked perfectly !!!
Unfortunately not, as the node.dir seems to effect all the first 3 rows off the matrix. I just can’t figure out what its doing though As there doesn’…
Ahh thats ok then. Yeah, my issue is with the instances then. Well I am using the VRay renderer atm xD so not sure whats going on …
I’m only getting data from the paramblocks, not saving it. Yep, it is in Release Mode, so that shouldn’t be an issue. I wouldn’t say its over complex …
Its starts to hang on the Tranform vertices the more polys you have in the object, but I would say it gets a bit too long after about 500, 000 polys. …
Ahh ok, I see what you mean now. Thanks for your help.
Ok, but I happy to have the sphere a little bit edited. So we can get rid of the triangles on the poles if we apply a Chamfer to them. As I know we ne…
Yeah, I wanted to unwrap the sphere into a plane. I wanted to be able to do this so I can unwrap a globe into a map. I do believe there has got to be …