Mekamea
@mekamea
New Member
Joined: Feb 15, 2024
Topics: 67 / Replies: 114
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RE: EulerAngles as Matrix3

Make an empty Matrix3 and then use the Rotate functions. Matrix3 TempMat(1); TempMat.RotateX(DegToRad(35)); TempMat.RotateY(DegToRad(25)); T…

9 years ago
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RE: SDK GeomObject crash on Render ??

Right, I have tried making a new project and using mrGeomShaderObject from the HowTo as a base for my plugin, and I’m still can’t render. I also found…

9 years ago
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RE: SDK Set Node Direction

Thanks Denis, it worked perfectly !!!

9 years ago
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RE: SDK Set Node Direction

Unfortunately not, as the node.dir seems to effect all the first 3 rows off the matrix. I just can’t figure out what its doing though As there doesn’…

9 years ago
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RE: SDK Object Plugin class

Ahh thats ok then. Yeah, my issue is with the instances then. Well I am using the VRay renderer atm xD so not sure whats going on …

9 years ago
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RE: SDK Object Plugin class

I’m only getting data from the paramblocks, not saving it. Yep, it is in Release Mode, so that shouldn’t be an issue. I wouldn’t say its over complex …

9 years ago
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RE: SDK Object Plugin class

Its starts to hang on the Tranform vertices the more polys you have in the object, but I would say it gets a bit too long after about 500, 000 polys. …

9 years ago
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RE: Turning a Sphere into a Plane

Ahh ok, I see what you mean now. Thanks for your help.

9 years ago
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RE: Turning a Sphere into a Plane

Ok, but I happy to have the sphere a little bit edited. So we can get rid of the triangles on the poles if we apply a Chamfer to them. As I know we ne…

9 years ago
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RE: Turning a Sphere into a Plane

Yeah, I wanted to unwrap the sphere into a plane. I wanted to be able to do this so I can unwrap a globe into a map. I do believe there has got to be …

9 years ago
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