Mekamea
@mekamea
New Member
Joined: Feb 15, 2024
Topics: 67 / Replies: 114
Topic
Forum
Replies: 0
Views: 15
Topic
Forum
Replies: 0
Views: 4
Topic
Forum
Replies: 0
Views: 4
Topic
Forum
Replies: 0
Views: 15
Reply
RE: SDK Merging

Hi, Yeah, theRender.ip is valid as I’m using it in another button. Here all the DlgProc code. class RenderDlgProc : public ParamMap2UserDlgProc {…

10 years ago
Forum
Topic
10 years ago
Forum
Replies: 2
Views: 16
Reply
RE: SDK ParamBlockDesc2

Never mind, I have got it fixed I was missing one line of code ^^ Thanks for the help anyways.

10 years ago
Forum
Reply
RE: SDK ParamBlockDesc2

Hi, its the &LumDlgProc within the ParamBlockDesc2. That was orignally set to NULL, but as I need control over the Button, I created a DlgProc. If…

10 years ago
Forum
Topic
Forum
Replies: 4
Views: 22
Reply
RE: SDK ITabbedDialog

Thank you, works like a treat

10 years ago
Forum
Topic
10 years ago
Forum
Replies: 2
Views: 14
Reply
RE: [SDK and MaxScript] Control a plugin via Maxscript

Ahh it works Thank you for all the help !!!

11 years ago
Forum
Reply
RE: [SDK and MaxScript] Control a plugin via Maxscript

Hi, I was able to fix the issue I had with FP, although a new one has appeared. I am creating a Utility, but none of the Utilities will work unless it…

11 years ago
Forum
Reply
RE: [SDK and MaxScript] Control a plugin via Maxscript

I agree, but at the moment, I have to open it via the hammer before I use the hotkey. Once it has been opened once, the code works fine, but unless I …

11 years ago
Forum
Reply
RE: [SDK and MaxScript] Control a plugin via Maxscript

Thats great, it now opens up the Dialog. Although it only works if it has created the instance first (Clicking on the hammer tool and selecting). So h…

11 years ago
Forum
Page 12 / 13