Perfect, it works !! Thank you very much
Thanks, but its gotten worse, now got 16 verts and the poly object created twice instead xD I shall keep working on it, but if you think of anything, …
I have them so I can create the Verts position using VCreate from MeshDelta. If there are no verts, then I can’t use the CreatePolygon function. Its …
Ok, I have used CreatePolygon and it works, only issues is that it doesn’t use the original Verts ? It just creates new ones for the Polygon which is …
Ok I shall have a look at that. Thanks. Ahh that makes sense and I would use a sample, if they had one on FCreateQuad xD
Thanks, I will have a look In the mean time, I found my issue within that code. It was lagging on the Face due to the BitArray. Got rid of this line …
Hi, thanks for the elements code, I was able to get it all working perfectly! I have finished my code, but if you do a object with lots of elements/fa…
I’m back Sorry Your Code works perfectly and I have changed it so it will now detach each face. The question I have is how you would do this by Elem…
Ahh Perfect Finally works, Thank you so much !!!
Hi, Ok I have been tring to use the ReferenceTarget to get the ApplyMeshDelta to work. Although its nots Null anymore, its still not doing anything. O…
Ok, I have used that before, but just checked it, and its coming up null. I see if I can get the Reference for my Mesh. Thanks for the help.
Ok, thank you, but even with them just as meshes, its still not detaching … I’ve checked to make sure it isn’t my Obj or triobj causing the issue. Its…
I would like to detach then into a new TriObject, but just getting to detach into two new mesh would be great. I have been looking at the meshop code….